With dublicate, place weights on pressure plates to operate them(mind that dublicate wont last that long). Mages of Mystralia is packed with puzzles, but the majority of them can be compiled into two categories, constellations and environmental ones. Solution:Hit em in order of: south->north->west->east, At newely revealed area, to north is teleport to combat challenge (reward: purple soulbead). You'll get Chunk of Metal. When attached after move: spell curves to left. Above it you'll find the badge. Rewards: Trial Wand. New UK Players Only. When you are ready to continue, head to bath thats blocked with brambles, follow road and drop down from broken bridge. Inside it is a puzzle. That said, you may want to change "fireplace" to "campfire" in your walkthrough of Mystral Wood. Next with dublicate we can clear south side, place dublicate on pressure plate to side you wish to enter, mind them clockwise rotating beam (which also destroys dublicate when it hits it). The first mechanism of the arena is set to function. With these done, head to east, at end of road you will find [Gaea wand] which makes earth based spells hurt more. In city few tasks to do include pick quest from man south from city entrance, next task is to talk to beggar at market square, he wants fresh bread from norhtern stall. Bring the Bottle back to the Necromancer in Mystralia Castle. 3-His tail is aimed on arena, move outta way as he slams the ground with it. Behind it is the second statue. But before we get started, lets look at a few things to keep in mind. Right to the road are four torches. 5 Max Bet using Bonus. After the rock door go right and light the barrel near the stairs. Makes corresponding element to fall on area on creo and makes actus ball drop from height. Now starts time to break few doors, on south path there is purple soulbead, teleport to spell challenge and fourth torch. There is the lifted crystal from before. Cross the lake to the right side and find his house with a fireplace. To east is small puzzle for purple soulbead. Please see the. 5-He shoots platform crossing beam, just stay at side to avoid it. At road to detonation rune, on path to west is breakable door with fifth switch. In this way, you can find the mages of Mystralia puzzle solutions that will keep you focused and on track for the endgame. Goal is to move cart to other end of rails. Ice Arena: While following the road through the Sky Temple Zia'll reach an "Ice Arena" where she's locked in and is forced to fight goblins and goblin mages. So, as you enter there is really bad news now, soldiers of Highlands are burning Greyleaf down. Ghost Buster, Complete the quests, Silver. You may notice icy mound at next open area, these continuously spawn small exploding monsters so you may want to just ranged shoot it down. Third ghost: Before entering the Lava Grotto go right down over the Lava (use Rock Bridge). This item will only be visible in searches to you, your friends, and admins. Reward: Negation Scepter, When passing the highlands go north near the sea. Following the road to the left, after the next bridge, the Strange man waits again. Reward: Purple Soulbead, Entering Grealeaf from the north side (after passing the Mystral Woods) go South. Pick it up. He tells her that he is punished because he lost his badge. Once done head through newly opened door and pick [Dulicate] -rune. "South of Grenoble on the N85. In return, you get a Broken Portal Stone. Max Free Spin winnings 100. If I'm thinking of the right puzzle, I just went and used a Rain-Move Actus spell that had an impact trigger into an Detonate Immedi spell so that I could just shoot over the wall . Reward: Purple Soulbead, When coming back to the arena all orbs will line up and a chest will appear. Next area: Lava grotto, entrance is at the Rise, to left from troll lake. Zia first meets the two travelling merchants George and Anna after she leaves Haven for the first time. Solution: At end of road is smallish light puzzle, start by getting cart of of way by blocking light to it. Thank you for the guide, ravenOak. On middle road you find drain and valve, after crossing on first platform here shoot pipe part down (look to north, use homing fireball) before continuing on second platform. (Three left if you beat one in tomb of mage king.). Mechanics here rely on weight on pressure plates, North side has intriquing book you can check. 18+. If youre looking for the Mages of Mystralia puzzle solutions, theres a walkthrough video thatll give you all the answers you need to solve the games most difficult challenges. Enter and defeat all monsters inside. In Greyhaven, find Vitas at city center and get him to fix bridge, nothing else in Greyhaven for now. (technically the Storm alone is strong enough to cleanse tower within time limit if you have aura wand and max mana). Needed speels to complete it: Duplicate, Multiple Fireball. Follow Tao upstairs and talk to her. on ego creates clone of you, stone element has weight, fire element does dmg when hit, air is mere bait. beside that road to take is to sewers on other side of small damb patch to east. Noticed green big pillar ith red outline as you cross it? Go right to the entrance of the sewers and pass through them. solution: To north side is first of four ghosts, its slightly difficult fight, if you have igni wand and dublicate+move+mastery+homing actus, then its not so hard, just mind to evade or block his attack. Behind it is a switch. Light the fire and examine the fire pit. After Greyleaf is burned down talk to the beggar again. Next comes quick visit to Greyleaf at far right side of map (end of road), nothing much to do here beside getting to father of girl you saved and telling him situation on road. Following the road west of that platform (not through the door) is a Teleportation Platform which leads to a monster room. Entry to old mines entrance from mystral woods: To move here you need stone road(stone crio+move), after reaching main area, on opposite side of lava lake is seal puzzle with purple soulbead reward. Jump down the cliff and there will be a big puzzle ahead. Defeat all enemies. Issued Bonus valid for 14 days. As fight progresses solid platforms get fewer so reliance to stone road increases. Reward: Inverse Rune, Above the Entrance to the Tomb of the Mage Kings, there is a big statue. Now he is threatened by two guards. Inside you'll find a puzzle. Get them lit and light beam gets directed to middle, now use mirror to stun the boss so you can dmg it. 40x Wagering Req. You will face down giant, powerful creatures and navigate treacherous . on next platform operate which pillar emits light with switch, goal is to get cart out of here (open door for it first though). First spell you receive is called [Immedi], for now this spell is your only air type spell and its melee attack (immedi spells are melee type), use this spell to clear blockade on path and then cast it to switch (star shaped item on pole), next comes combat introduction (immedi is one of two offensive type spells you receive). Solve it. As you get near Greyleaf, its time to meet two soldier types: melee attacker and capturer, ones with pike run to melee range to attack, ones with net try throw it on you from range, soldiers are somewhat tougher than goblins but two dublictte fireballs with mastery and hammer tied on to em kills em fast. In Mages of Mystralia, you play as Zia, a young girl who discovers that she has . In city few tasks to do include pick quest from man south from city entrance, next task is to talk to beggar at market square, he wants fresh bread from norhtern stall. Go back up and destroy the destruction stone. He'll offer to sell you a new wand for 300 Green Soulbeads. Mages of Mystralia Puzzle Solutions 100% up to 100 + 300 Free Spins Welcome Bonus Visit 18+. Haven (revisited) Follow the road over the platforms to the farthest where a mineshaft is. Past the door there is breakable door with explosive barrel nearby, within chest you find 25 soulbeads. Tactic: Just kill little goblins outta way, hit explosive barrel while Larde is near it or get larde to hit or charge onto it, this stuns boss for little while allowing you to hit him. When Zia tries to pick it up Goblins come and go into the tent. Tactics: Just slap him with strong spells, every 25% of his health he goes up, to interrupt him complete small seal puzzle within time limit (complete all of them without fail earns you secret achievement) after 75% he drops stone clone that shoots fireballs, but 1-2 the Storm casts should be enough for each phase. They ask Zia to help the rest of them who are still trapped inside Greyleaf. Now our path lies in the Mage's Tower on the 4th floor. Skeletons are immune to fire and ice type spells, so hit them with air type immedi.). Go to the farmer in the highlands and talk to him. Underneath is a puzzle portal, use it. Light all 4 torches to let the chest appear. 'Reward: Purple Soulbead, After the first Keydoor turn down where the statue is rotating. Now it is possible to open it with the Shard. Tao is waiting scared nearby Zia's destroyed house crying for help. Used spells: Fireball, Move forward. Go up north from where he is sitting. Proceed into the monster room and kill all monsters. It will lead to a Celestial Puzzle Door. : Real route is on south side, cut chain here and follow stony road that appears. Jeff will give you a wand he found in his burned down home. The Farmer will ask Zia to find his new Pitchfork which he lost somewhere around. on Actus this adds two more spell balls , making it triple ball spell. Attach the rune to the fireball movement and stand on the switch beneath the closed stone monument. Ice: target hit by spell is frozen for few seconds (unable to move and attack). With [homing] rune equiped fireball, continue path to west by flipping torch switch. Go further northwest where the old man was standing all the time. You may wish to deal second gargoyle in room with torches as next room is bit thigh arena to fight it. You need to sign in or create an account to do that. Noneof other areas got air resistance so the Storm wipes em really fast. Final spell you receive is called [Creo], area type spell, for now it comes with ice and allows you to create frozen road that allows you move above water (you will drown without icy road or bridge beneath you when crossing watery areas). New UK Players Only. After beating the royal pain(pun intended), time to meet water sage and receive ability to change any attacks element to ice, one spell you want to create with this is ego+water element= mirror, which you will need for next area. Solution, When you are ready to finish the game, step inside. Reward for beating Larde: [move] rune, this rune when tied to arctus makes spell fly forward, other two applications is adding it to creo and thus allowing to create entire road instead of one piece at time, and lastly adding this to ego creates movement spell (handy for dodging). Haven (again) Give him 75 green Soulbeads. He'll ask Zia if she can control fire and when she answers yes he'll run away again. solve environmental puzzles and battle epic bosses - Powerful yet simple spell crafting system - Classic action-adventure with over a dozen of distinct regions to explore - Original orchestral score conducted by Shota Nakama and performed by the . Max Bonus 100. Makes target hit by spell receive effect tied to element of spell. you need [left][right] and [at once] runes, create three spells: one goes straigh, one to left and last to right, in conjuction with at once runes. Happily there is explosive barrels near it and all you need to do is hit em to make end explode. You will need fireball and mirror spells for this. To move forward shoot torch here with arctus and wind stops momentary blowing. . -repeat. Reward: Purple Soulbead. Mages of Mystralia plays as an adventure game with a little bit of everything. [Impact], this handy rune allows player to equip hammer into fireball, creating ranged explosive spell. At the entrance of Mystral Woods after the Goblin Hideout, there is an Old Goblin waiting for Zia. Only story objective now is to go to top of hill and meet mages of mystralia. -repeat phase 5-2-3. Thenstart from east side: place dublicates on pressure plates and run to middle one.) Tactics:Boss consists of two slimes, king and queen. [ad_1] Game Start End Slain: Back from Hell October 6, 2022 October 13, 2022 Rising Hell October 6, 2022 October 13, 2022 The Drone Racing League Simulator September 29, 2022 October 6, 2022 Runbow September 29, 2022 October 6, 2022 ARK: Survival Evolved September 22, 2022 September 29, 2022 Gloomhaven September 22, 2022 September 29, [] Underneath the stairs is a statue. Instant Reward: 50 Green Soulbeads Next objective though is bring information to mentor, you can use teleporter in highlands, or walk through the Rise (road to west). There is chest middle of haven containing 10 soulbeads: At south side of Haven you find two fountains, red for health and blue for mana, these fountains accept 4 purple soulbeads per upgrade and there is 5 upgrades you need to buy for both health and mana(you will need total 40 purple beads to maxed out health and mana). As you get near Greyleaf, its time to meet two soldier types: melee attacker and capturer, ones with pike run to melee range to attack, ones with net try throw it on you from range, soldiers are somewhat tougher than goblins but two dublictte fireballs with mastery and hammer tied on to em kills em fast. Attached to the ACTUS Spell it will become a fireball. On the left side is the platform. Hit the torch and cross next set of stoneplatforms to key. you will need fireball and mirror spells for this.boss chases you to melee range and tries ot hit you, every now and then he slams in for aoe. 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